Fractals and iterated function systems attracted a lot of attention in the late 80s. Since the publication of “Evolutionary Art and Computers” in 1992 (by Stephen Todd and William Latham), I have been hooked on the concept of algortithmic art and generative algortihms.
There are a lot of fractal design suites available, but there aren’t too many implementations of generative art algorithms for 3D objects out there. So far, I have found two that implement concepts that are similar to those that were described by Todd & Latham.
- “Xenobird” is a mutation if an example project in Substance 3D (Neurosystems). Is was exported as a mesh object, converted to STL and 3D printed in PLA.
- The main body of “Starfish II” was created in EisenScript in Structure Synth. The mesh was converted to STL and uploaded to Shapeways for printing in steel. It is covered in a thin layer of gold.
- “The Cube” is a flyby of a MandelBox fractal. The MandelBox undergoes parameter changes as the camera moves thorugh the landscape.
“The Cube”. Rendered in Mandelbulber.
Xenobird. Printed in PLA.
Warning: count(): Parameter must be an array or an object that implements Countable in /customers/2/4/2/timeexpander.com/httpd.www/wordpress/wp-includes/class-wp-comment-query.php on line 405